Files
Servers/MoonlightServers.Daemon/ServerSystem/Handlers/ShutdownHandler.cs

42 lines
1.2 KiB
C#

using MoonlightServers.Daemon.ServerSystem.Enums;
using MoonlightServers.Daemon.ServerSystem.Interfaces;
using MoonlightServers.Daemon.ServerSystem.Models;
using Stateless;
namespace MoonlightServers.Daemon.ServerSystem.Handlers;
public class ShutdownHandler : IServerStateHandler
{
private readonly ServerContext ServerContext;
public ShutdownHandler(ServerContext serverContext)
{
ServerContext = serverContext;
}
public async Task ExecuteAsync(StateMachine<ServerState, ServerTrigger>.Transition transition)
{
// Filter (we only want to handle exists from the runtime, so we filter out the installing state)
if (transition is not
{
Destination: ServerState.Offline,
Source: not ServerState.Installing,
Trigger: ServerTrigger.Exited
})
return;
// Plan:
// 1. Handle possible crash
// 2. Remove runtime
// 1. Handle possible crash
// TODO: Handle crash here
// 2. Remove runtime
await ServerContext.Server.Runtime.DestroyAsync();
}
public ValueTask DisposeAsync()
=> ValueTask.CompletedTask;
}