Implemented zip and tar compressing and decompressing. Implemented chunked file uploading
This commit is contained in:
@@ -1,6 +1,12 @@
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using System.Text;
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using ICSharpCode.SharpZipLib.GZip;
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using ICSharpCode.SharpZipLib.Tar;
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using ICSharpCode.SharpZipLib.Zip;
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using Mono.Unix.Native;
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using MoonCore.Unix.Exceptions;
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using MoonCore.Unix.SecureFs;
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using MoonlightServers.DaemonShared.DaemonSide.Http.Responses.Servers;
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using MoonlightServers.DaemonShared.Enums;
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namespace MoonlightServers.Daemon.Helpers;
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@@ -36,49 +42,78 @@ public class ServerFileSystem
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{
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var oldPath = Normalize(inputOldPath);
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var newPath = Normalize(inputNewPath);
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FileSystem.Rename(oldPath, newPath);
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return Task.CompletedTask;
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}
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public Task Delete(string inputPath)
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{
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var path = Normalize(inputPath);
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FileSystem.RemoveAll(path);
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return Task.CompletedTask;
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}
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public Task Mkdir(string inputPath)
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{
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var path = Normalize(inputPath);
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FileSystem.MkdirAll(path, FilePermissions.ACCESSPERMS);
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return Task.CompletedTask;
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}
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public Task CreateChunk(string inputPath, long totalSize, long positionToSkip, Stream chunkStream)
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{
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var path = Normalize(inputPath);
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var parentDirectory = Path.GetDirectoryName(path);
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if (!string.IsNullOrEmpty(parentDirectory) && parentDirectory != "/")
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FileSystem.MkdirAll(parentDirectory, FilePermissions.ACCESSPERMS);
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FileSystem.OpenFileWrite(path, fileStream =>
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{
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if (fileStream.Length != totalSize)
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fileStream.SetLength(totalSize);
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fileStream.Position = positionToSkip;
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chunkStream.CopyTo(fileStream);
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fileStream.Flush();
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}, OpenFlags.O_CREAT | OpenFlags.O_RDWR); // We use these custom flags to ensure we aren't overwriting the file
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return Task.CompletedTask;
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}
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public Task Create(string inputPath, Stream dataStream)
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{
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var path = Normalize(inputPath);
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var parentDirectory = Path.GetDirectoryName(path);
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if(!string.IsNullOrEmpty(parentDirectory) && parentDirectory != "/")
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if (!string.IsNullOrEmpty(parentDirectory) && parentDirectory != "/")
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FileSystem.MkdirAll(parentDirectory, FilePermissions.ACCESSPERMS);
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FileSystem.WriteFile(path, dataStream);
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FileSystem.OpenFileWrite(path, stream =>
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{
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stream.Position = 0;
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dataStream.CopyTo(stream);
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stream.Flush();
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});
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return Task.CompletedTask;
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}
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public Task Read(string inputPath, Func<Stream, Task> onHandle)
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{
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var path = Normalize(inputPath);
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FileSystem.OpenFile(path, stream =>
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FileSystem.OpenFileRead(path, stream =>
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{
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// No try catch here because the safe fs abstraction already handles every error occuring in the handle
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onHandle.Invoke(stream).Wait();
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@@ -87,6 +122,201 @@ public class ServerFileSystem
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return Task.CompletedTask;
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}
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#region Compression
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public Task Compress(string[] itemsInput, string destinationInput, CompressType type)
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{
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var destination = Normalize(destinationInput);
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var items = itemsInput.Select(Normalize);
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if (type == CompressType.Zip)
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{
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FileSystem.OpenFileWrite(destination, stream =>
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{
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using var zipStream = new ZipOutputStream(stream);
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foreach (var item in items)
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AddItemToZip(item, zipStream);
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zipStream.Flush();
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stream.Flush();
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zipStream.Close();
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});
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}
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else if (type == CompressType.TarGz)
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{
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FileSystem.OpenFileWrite(destination, stream =>
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{
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using var gzStream = new GZipOutputStream(stream);
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using var tarStream = new TarOutputStream(gzStream, Encoding.UTF8);
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foreach (var item in items)
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AddItemToTar(item, tarStream);
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tarStream.Flush();
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gzStream.Flush();
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stream.Flush();
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tarStream.Close();
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gzStream.Close();
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});
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}
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return Task.CompletedTask;
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}
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public Task Decompress(string pathInput, string destinationInput, CompressType type)
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{
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var path = Normalize(pathInput);
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var destination = Normalize(destinationInput);
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if (type == CompressType.Zip)
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{
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FileSystem.OpenFileRead(path, fileStream =>
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{
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var zipInputStream = new ZipInputStream(fileStream);
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ExtractZip(zipInputStream, destination);
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});
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}
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else if (type == CompressType.TarGz)
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{
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FileSystem.OpenFileRead(path, fileStream =>
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{
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var gzInputStream = new GZipInputStream(fileStream);
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var zipInputStream = new TarInputStream(gzInputStream, Encoding.UTF8);
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ExtractTar(zipInputStream, destination);
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});
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}
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return Task.CompletedTask;
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}
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private void AddItemToZip(string path, ZipOutputStream outputStream)
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{
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var item = FileSystem.Stat(path);
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if (item.IsDirectory)
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{
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var contents = FileSystem.ReadDir(path);
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foreach (var content in contents)
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{
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AddItemToZip(
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Path.Combine(path, content.Name),
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outputStream
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);
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}
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}
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else
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{
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var entry = new ZipEntry(path)
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{
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Size = item.Size,
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DateTime = item.LastChanged
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};
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outputStream.PutNextEntry(entry);
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FileSystem.OpenFileRead(path, stream => { stream.CopyTo(outputStream); });
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outputStream.CloseEntry();
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}
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}
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private void AddItemToTar(string path, TarOutputStream outputStream)
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{
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var item = FileSystem.Stat(path);
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if (item.IsDirectory)
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{
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var contents = FileSystem.ReadDir(path);
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foreach (var content in contents)
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{
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AddItemToTar(
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Path.Combine(path, content.Name),
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outputStream
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);
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}
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}
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else
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{
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var entry = TarEntry.CreateTarEntry(path);
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entry.Name = path;
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entry.Size = item.Size;
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entry.ModTime = item.LastChanged;
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outputStream.PutNextEntry(entry);
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FileSystem.OpenFileRead(path, stream =>
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{
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stream.CopyTo(outputStream);
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});
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outputStream.CloseEntry();
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}
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}
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private void ExtractZip(ZipInputStream inputStream, string destination)
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{
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while (true)
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{
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var entry = inputStream.GetNextEntry();
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if(entry == null || entry.IsDirectory)
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break;
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var fileDestination = Path.Combine(destination, entry.Name);
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var parentDirectory = Path.GetDirectoryName(fileDestination);
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if (!string.IsNullOrEmpty(parentDirectory) && parentDirectory != "/")
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FileSystem.MkdirAll(parentDirectory, FilePermissions.ACCESSPERMS);
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FileSystem.OpenFileWrite(fileDestination, stream =>
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{
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stream.Position = 0;
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inputStream.CopyTo(stream);
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stream.Flush();
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}); // This will override the file if it exists
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}
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}
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private void ExtractTar(TarInputStream inputStream, string destination)
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{
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while (true)
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{
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var entry = inputStream.GetNextEntry();
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if(entry == null || entry.IsDirectory)
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break;
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var fileDestination = Path.Combine(destination, entry.Name);
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var parentDirectory = Path.GetDirectoryName(fileDestination);
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if (!string.IsNullOrEmpty(parentDirectory) && parentDirectory != "/")
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FileSystem.MkdirAll(parentDirectory, FilePermissions.ACCESSPERMS);
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FileSystem.OpenFileWrite(fileDestination, stream =>
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{
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stream.Position = 0;
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inputStream.CopyTo(stream);
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stream.Flush();
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}); // This will override the file if it exists
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}
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}
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#endregion
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private string Normalize(string path)
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{
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return path
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