Re-implemented server state machine. Cleaned up code
TODO: Handle trigger errors
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@@ -1,6 +1,6 @@
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namespace MoonlightServers.Shared.Enums;
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public enum ServerPowerState
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public enum ServerState
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{
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Offline = 0,
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Starting = 1,
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@@ -4,5 +4,5 @@ namespace MoonlightServers.Shared.Http.Responses.Users.Servers;
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public class ServerStatusResponse
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{
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public ServerPowerState PowerState { get; set; }
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public ServerState State { get; set; }
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}
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@@ -1,6 +1,6 @@
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namespace MoonlightServers.Shared.Http.Responses.Users.Servers;
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public class ServerConsoleResponse
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public class ServerWebSocketResponse
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{
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public string Target { get; set; }
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public string AccessToken { get; set; }
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