Refactored/recreated server system. Seperated into sub systems. Still wip
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namespace MoonlightServers.Daemon.ServerSystem.SubSystems;
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public class DebugSubSystem : ServerSubSystem
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{
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public DebugSubSystem(Server server, ILogger logger) : base(server, logger)
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{
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}
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public override Task Initialize()
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{
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StateMachine.OnTransitioned(transition =>
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{
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Logger.LogTrace("State: {state} via {trigger}", transition.Destination, transition.Trigger);
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});
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return Task.CompletedTask;
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}
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}
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