Refactored/recreated server system. Seperated into sub systems. Still wip
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27
MoonlightServers.Daemon/ServerSystem/ServerSubSystem.cs
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27
MoonlightServers.Daemon/ServerSystem/ServerSubSystem.cs
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using MoonlightServers.Daemon.Models.Cache;
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using Stateless;
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namespace MoonlightServers.Daemon.ServerSystem;
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public abstract class ServerSubSystem : IAsyncDisposable
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{
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protected Server Server { get; private set; }
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protected ServerConfiguration Configuration => Server.Configuration;
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protected ILogger Logger { get; private set; }
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protected StateMachine<ServerState, ServerTrigger> StateMachine => Server.StateMachine;
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protected ServerSubSystem(Server server, ILogger logger)
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{
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Server = server;
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Logger = logger;
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}
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public virtual Task Initialize()
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=> Task.CompletedTask;
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public virtual Task Delete()
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=> Task.CompletedTask;
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public virtual ValueTask DisposeAsync()
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=> ValueTask.CompletedTask;
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}
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