Started implementing server service and daemon controllers

This commit is contained in:
2025-09-15 21:47:07 +02:00
parent 32f447d268
commit 91fb15a03e
11 changed files with 318 additions and 8 deletions

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@@ -0,0 +1,39 @@
using Microsoft.AspNetCore.SignalR;
using MoonlightServers.Daemon.Http.Hubs;
using MoonlightServers.Daemon.ServerSystem.Interfaces;
using MoonlightServers.Daemon.ServerSystem.Models;
namespace MoonlightServers.Daemon.ServerSystem.Implementations;
public class ConsoleSignalRComponent : IServerComponent
{
private readonly IHubContext<ServerWebSocketHub> Hub;
private readonly ServerContext Context;
private IAsyncDisposable? StdOutSubscription;
private string HubGroup;
public ConsoleSignalRComponent(IHubContext<ServerWebSocketHub> hub, ServerContext context)
{
Hub = hub;
Context = context;
}
public async Task InitializeAsync()
{
HubGroup = Context.Configuration.Id.ToString();
StdOutSubscription = await Context.Server.Console.SubscribeStdOutAsync(OnStdOut);
}
private async ValueTask OnStdOut(string output)
{
await Hub.Clients.Group(HubGroup).SendAsync("ConsoleOutput", output);
}
public async ValueTask DisposeAsync()
{
if (StdOutSubscription != null)
await StdOutSubscription.DisposeAsync();
}
}

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@@ -1,3 +1,4 @@
using System.Collections;
using MoonlightServers.Daemon.ServerSystem.Enums;
using MoonlightServers.Daemon.ServerSystem.Interfaces;
using MoonlightServers.Daemon.ServerSystem.Models;
@@ -39,7 +40,8 @@ public partial class Server : IAsyncDisposable
IRestorer restorer,
IRuntime runtime,
IStatistics statistics,
IServerStateHandler[] handlers
IEnumerable<IServerStateHandler> handlers,
IEnumerable<IServerComponent> additionalComponents
)
{
Logger = logger;
@@ -54,13 +56,15 @@ public partial class Server : IAsyncDisposable
Runtime = runtime;
Statistics = statistics;
AllComponents =
IEnumerable<IServerComponent> defaultComponents =
[
Console, RuntimeFileSystem, InstallationFileSystem, Installation, OnlineDetector, Reporter, Restorer,
Runtime, Statistics
];
Handlers = handlers;
AllComponents = defaultComponents.Concat(additionalComponents).ToArray();
Handlers = handlers.ToArray();
}
private void ConfigureStateMachine(ServerState initialState)

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@@ -63,6 +63,11 @@ public class ServerFactory
handlers.Add(ActivatorUtilities.CreateInstance<ShutdownHandler>(scope.ServiceProvider));
handlers.Add(ActivatorUtilities.CreateInstance<InstallationHandler>(scope.ServiceProvider));
handlers.Add(ActivatorUtilities.CreateInstance<DebugHandler>(scope.ServiceProvider));
// Resolve additional components
var components = new List<IServerComponent>();
components.Add(ActivatorUtilities.CreateInstance<ConsoleSignalRComponent>(scope.ServiceProvider));
// TODO: Add a plugin hook for dynamically resolving components and checking if any is unset
@@ -81,7 +86,8 @@ public class ServerFactory
runtime,
statistics,
// And now all the handlers
handlers.ToArray()
handlers,
components
);
context.Server = server;