Cleaned up interfaces. Extracted server state machine trigger handler to seperated classes. Removed legacy code
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
using MoonlightServers.Daemon.ServerSystem.Enums;
|
||||
using MoonlightServers.Daemon.ServerSystem.Interfaces;
|
||||
using MoonlightServers.Daemon.ServerSystem.Models;
|
||||
using Stateless;
|
||||
|
||||
namespace MoonlightServers.Daemon.ServerSystem.Handlers;
|
||||
|
||||
public class ShutdownHandler : IServerStateHandler
|
||||
{
|
||||
private readonly ServerContext ServerContext;
|
||||
|
||||
public ShutdownHandler(ServerContext serverContext)
|
||||
{
|
||||
ServerContext = serverContext;
|
||||
}
|
||||
|
||||
public async Task ExecuteAsync(StateMachine<ServerState, ServerTrigger>.Transition transition)
|
||||
{
|
||||
// Filter (we only want to handle exists from the runtime, so we filter out the installing state)
|
||||
if (transition is
|
||||
{
|
||||
Destination: ServerState.Offline,
|
||||
Source: not ServerState.Installing,
|
||||
Trigger: ServerTrigger.Exited
|
||||
})
|
||||
return;
|
||||
|
||||
// Plan:
|
||||
// 1. Handle possible crash
|
||||
// 2. Remove runtime
|
||||
|
||||
// 1. Handle possible crash
|
||||
// TODO: Handle crash here
|
||||
|
||||
// 2. Remove runtime
|
||||
|
||||
await ServerContext.Server.Runtime.DestroyAsync();
|
||||
}
|
||||
|
||||
public ValueTask DisposeAsync()
|
||||
=> ValueTask.CompletedTask;
|
||||
}
|
||||
Reference in New Issue
Block a user