For extensions of base system like podman and btrfs: Started improving server abstractions to make it more extendable in order to support multiple implementations
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139
MoonlightServers.Daemon/ServerSys/Abstractions/Server.cs
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139
MoonlightServers.Daemon/ServerSys/Abstractions/Server.cs
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using MoonlightServers.Daemon.ServerSystem;
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using Stateless;
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namespace MoonlightServers.Daemon.ServerSys.Abstractions;
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public class Server : IAsyncDisposable
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{
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public IConsole Console { get; private set; }
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public IFileSystem FileSystem { get; private set; }
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public IInstaller Installer { get; private set; }
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public IProvisioner Provisioner { get; private set; }
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public IRestorer Restorer { get; private set; }
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public IStatistics Statistics { get; private set; }
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public StateMachine<ServerState, ServerTrigger> StateMachine { get; private set; }
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private readonly ILogger<Server> Logger;
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private IAsyncDisposable? ProvisionExitSubscription;
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private IAsyncDisposable? InstallerExitSubscription;
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public Server(
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ILogger<Server> logger,
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IConsole console,
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IFileSystem fileSystem,
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IInstaller installer,
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IProvisioner provisioner,
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IRestorer restorer,
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IStatistics statistics,
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StateMachine<ServerState, ServerTrigger> stateMachine
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)
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{
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Logger = logger;
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Console = console;
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FileSystem = fileSystem;
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Installer = installer;
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Provisioner = provisioner;
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Restorer = restorer;
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Statistics = statistics;
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StateMachine = stateMachine;
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}
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public async Task Initialize()
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{
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Logger.LogDebug("Initializing server components");
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IServerComponent[] components = [Console, Restorer, FileSystem, Installer, Provisioner, Statistics];
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foreach (var serverComponent in components)
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{
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try
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{
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await serverComponent.Initialize();
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}
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catch (Exception e)
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{
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Logger.LogError(
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e,
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"Error initializing server component: {type}",
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serverComponent.GetType().Name.GetType().FullName
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);
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throw;
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}
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}
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Logger.LogDebug("Restoring server");
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var restoredState = await Restorer.Restore();
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if (restoredState == ServerState.Offline)
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Logger.LogDebug("Restorer didnt find anything to restore. State is offline");
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else
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Logger.LogDebug("Restored server to state: {state}", restoredState);
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CreateStateMachine(restoredState);
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// Setup event handling
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ProvisionExitSubscription = await Provisioner.OnExited.SubscribeAsync(async o =>
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{
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await StateMachine.FireAsync(ServerTrigger.Exited);
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});
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InstallerExitSubscription = await Installer.OnExited.SubscribeAsync(async o =>
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{
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await StateMachine.FireAsync(ServerTrigger.Exited);
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});
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}
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private void CreateStateMachine(ServerState initialState)
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{
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StateMachine = new StateMachine<ServerState, ServerTrigger>(initialState, FiringMode.Queued);
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// Configure basic state machine flow
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StateMachine.Configure(ServerState.Offline)
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.Permit(ServerTrigger.Start, ServerState.Starting)
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.Permit(ServerTrigger.Install, ServerState.Installing)
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.PermitReentry(ServerTrigger.FailSafe);
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StateMachine.Configure(ServerState.Starting)
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.Permit(ServerTrigger.OnlineDetected, ServerState.Online)
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.Permit(ServerTrigger.FailSafe, ServerState.Offline)
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.Permit(ServerTrigger.Exited, ServerState.Offline)
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.Permit(ServerTrigger.Stop, ServerState.Stopping)
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.Permit(ServerTrigger.Kill, ServerState.Stopping);
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StateMachine.Configure(ServerState.Online)
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.Permit(ServerTrigger.Stop, ServerState.Stopping)
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.Permit(ServerTrigger.Kill, ServerState.Stopping)
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.Permit(ServerTrigger.Exited, ServerState.Offline);
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StateMachine.Configure(ServerState.Stopping)
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.PermitReentry(ServerTrigger.FailSafe)
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.PermitReentry(ServerTrigger.Kill)
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.Permit(ServerTrigger.Exited, ServerState.Offline);
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StateMachine.Configure(ServerState.Installing)
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.Permit(ServerTrigger.FailSafe, ServerState.Offline)
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.Permit(ServerTrigger.Exited, ServerState.Offline);
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// Handle transitions
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}
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public async ValueTask DisposeAsync()
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{
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if (ProvisionExitSubscription != null)
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await ProvisionExitSubscription.DisposeAsync();
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if(InstallerExitSubscription != null)
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await InstallerExitSubscription.DisposeAsync();
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await Console.DisposeAsync();
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await FileSystem.DisposeAsync();
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await Installer.DisposeAsync();
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await Provisioner.DisposeAsync();
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await Restorer.DisposeAsync();
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await Statistics.DisposeAsync();
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}
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}
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