Added the ability to kill servers which are starting / online instantly
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@@ -45,6 +45,7 @@ public partial class Server
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StateMachine.Configure(ServerState.Starting)
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StateMachine.Configure(ServerState.Starting)
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.Permit(ServerTrigger.Stop, ServerState.Stopping) // Allow stopping
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.Permit(ServerTrigger.Stop, ServerState.Stopping) // Allow stopping
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.Permit(ServerTrigger.Kill, ServerState.Stopping) // Allow killing while starting
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.Permit(ServerTrigger.NotifyOnline, ServerState.Online) // Allow the server to report as online
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.Permit(ServerTrigger.NotifyOnline, ServerState.Online) // Allow the server to report as online
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.Permit(ServerTrigger.NotifyRuntimeContainerDied, ServerState.Offline) // Allow server to handle container death
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.Permit(ServerTrigger.NotifyRuntimeContainerDied, ServerState.Offline) // Allow server to handle container death
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.Permit(ServerTrigger.NotifyInternalError, ServerState.Offline) // Error handling for the action below
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.Permit(ServerTrigger.NotifyInternalError, ServerState.Offline) // Error handling for the action below
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@@ -53,6 +54,7 @@ public partial class Server
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StateMachine.Configure(ServerState.Online)
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StateMachine.Configure(ServerState.Online)
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.Permit(ServerTrigger.Stop, ServerState.Stopping) // Allow stopping
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.Permit(ServerTrigger.Stop, ServerState.Stopping) // Allow stopping
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.Permit(ServerTrigger.Kill, ServerState.Stopping) // Allows killing
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.Permit(ServerTrigger.NotifyRuntimeContainerDied, ServerState.Offline) // Allow server to handle container death
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.Permit(ServerTrigger.NotifyRuntimeContainerDied, ServerState.Offline) // Allow server to handle container death
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.OnExitFromAsync(ServerTrigger.NotifyRuntimeContainerDied, InternalCrash); // Define a runtime container death as a crash
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.OnExitFromAsync(ServerTrigger.NotifyRuntimeContainerDied, InternalCrash); // Define a runtime container death as a crash
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