Implemented console. Fixed streaming bugs. Added server command sending. Added reset and router back
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53
Moonlight/Features/Servers/UI/UserViews/Reset.razor
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53
Moonlight/Features/Servers/UI/UserViews/Reset.razor
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@using Moonlight.Features.Servers.Entities
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@using Moonlight.Features.Servers.Models.Abstractions
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@using Moonlight.Features.Servers.Models.Enums
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@using Moonlight.Features.Servers.Services
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@implements IDisposable
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@inject ServerService ServerService
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<div class="card card-body">
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@if (Meta.State == ServerState.Offline)
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{
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<ConfirmButton OnClick="ResetServer" CssClasses="btn btn-danger" Text="Reset server" />
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}
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else
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{
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<button class="btn btn-danger disabled" disabled="">Reset server</button>
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}
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</div>
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@code
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{
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[CascadingParameter]
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public Server Server { get; set; }
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[CascadingParameter]
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public ServerMeta Meta { get; set; }
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protected override Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender)
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{
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Meta.OnStateChanged += OnStateChanged;
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}
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return Task.CompletedTask;
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}
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private async Task ResetServer()
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{
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await ServerService.SendPowerAction(Server, PowerAction.Install);
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}
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private async Task OnStateChanged()
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{
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await InvokeAsync(StateHasChanged);
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}
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public void Dispose()
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{
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Meta.OnStateChanged -= OnStateChanged;
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}
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}
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