Made moonlight able to compile and somehwat run with MoonCore.Blazor and the new logging system
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@@ -3,7 +3,7 @@
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@using Moonlight.Features.Servers.Models.Abstractions
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@using Moonlight.Features.Servers.Models.Enums
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@using Moonlight.Features.Servers.Services
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@using MoonCoreUI.Services
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@implements IDisposable
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@@ -20,7 +20,7 @@
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</p>
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@if (Console.State == ServerState.Offline)
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{
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<WButton OnClick="Reinstall" CssClasses="btn btn-primary mt-auto" Text="Reinstall"/>
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<WButton OnClick="Reinstall" CssClasses="btn btn-primary mt-auto">Reinstall</WButton>
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}
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else
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{
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@@ -35,7 +35,7 @@
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</p>
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@if (Console.State == ServerState.Offline)
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{
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<WButton OnClick="ResetServer" CssClasses="btn btn-warning mt-auto" Text="Reset"/>
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<WButton OnClick="ResetServer" CssClasses="btn btn-warning mt-auto">Reset</WButton>
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}
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else
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{
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@@ -43,14 +43,15 @@
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}
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</div>
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</div>
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<div class="col-md-6 col-12"> @* TODO: Make deleting configurable to show or not *@
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<div class="col-md-6 col-12">
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@* TODO: Make deleting configurable to show or not *@
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<div class="card card-body p-8 h-100">
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<p class="fs-6">
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This deletes your server. The deleted data is not recoverable. Please make sure you have a backup of the data before deleting the server
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</p>
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@if (Console.State == ServerState.Offline)
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{
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<WButton OnClick="Delete" CssClasses="btn btn-danger mt-auto" Text="Delete"/>
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<WButton OnClick="Delete" CssClasses="btn btn-danger mt-auto">Delete</WButton>
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}
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else
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{
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@@ -78,50 +79,48 @@
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private async Task Reinstall()
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{
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if (!await AlertService.YesNo("Do you want to reinstall this server? This may replace/delete some files"))
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return;
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await ServerService.Console.SendAction(Server, PowerAction.Install);
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await AlertService.Confirm("Confirm reinstall", "Do you want to reinstall this server? This may replace/delete some files", async () => { await ServerService.Console.SendAction(Server, PowerAction.Install); });
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}
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private async Task ResetServer()
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{
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if (!await AlertService.YesNo("Do you want to reset this server? This will delete all files and run the install script"))
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return;
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await ToastService.CreateProgress("serverReset", "Reset: Deleting files");
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using var fileAccess = await ServerService.OpenFileAccess(Server);
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var files = await fileAccess.List();
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int i = 0;
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foreach (var fileEntry in files)
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await AlertService.Confirm("Confirm server reset", "Do you want to reset this server? This will delete all files and run the install script", async () =>
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{
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i++;
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await ToastService.CreateProgress("serverReset", "Reset: Deleting files");
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await ToastService.ModifyProgress("serverReset", $"Reset: Deleting files [{i} / {files.Length}]");
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await fileAccess.Delete(fileEntry);
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}
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using var fileAccess = await ServerService.OpenFileAccess(Server);
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await ToastService.ModifyProgress("serverReset", "Reset: Starting install script");
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var files = await fileAccess.List();
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int i = 0;
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await ServerService.Console.SendAction(Server, PowerAction.Install);
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foreach (var fileEntry in files)
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{
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i++;
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await ToastService.RemoveProgress("serverReset");
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await ToastService.UpdateProgress("serverReset", $"Reset: Deleting files [{i} / {files.Length}]");
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await fileAccess.Delete(fileEntry);
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}
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await ToastService.UpdateProgress("serverReset", "Reset: Starting install script");
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await ServerService.Console.SendAction(Server, PowerAction.Install);
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await ToastService.DeleteProgress("serverReset");
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});
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}
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private async Task Delete()
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{
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var input = await AlertService.Text($"Please type '{Server.Name}' to confirm deleting this server");
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if(input != Server.Name)
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return;
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await AlertService.Text("Server deletion", $"Please type '{Server.Name}' to confirm deleting this server", async input =>
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{
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if (input != Server.Name)
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return;
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await ServerService.Delete(Server);
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await ServerService.Delete(Server);
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await ToastService.Success("Successfully deleted server");
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Navigation.NavigateTo("/servers");
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await ToastService.Success("Successfully deleted server");
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Navigation.NavigateTo("/servers");
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});
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}
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private async Task OnStateChanged(ServerState _) => await InvokeAsync(StateHasChanged);
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