New v2 project structure

This commit is contained in:
Marcel Baumgartner
2024-03-18 09:31:33 +01:00
parent e20415a5bd
commit 0a807605ad
727 changed files with 51204 additions and 0 deletions

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@using Moonlight.Features.Servers.Entities
@using Moonlight.Features.Servers.Helpers
@using Moonlight.Features.Servers.Models.Abstractions
@using Moonlight.Features.Servers.Models.Enums
@using Moonlight.Features.Servers.Services
@using MoonCoreUI.Services
@implements IDisposable
@inject ServerService ServerService
@inject AlertService AlertService
@inject ToastService ToastService
@inject NavigationManager Navigation
<div class="row g-8">
<div class="col-md-6 col-12">
<div class="card card-body p-8 h-100">
<p class="fs-6">
This will run the install script of the image again. Server files will be changed or deleted so be cautious
</p>
@if (Console.State == ServerState.Offline)
{
<WButton OnClick="Reinstall" CssClasses="btn btn-primary mt-auto" Text="Reinstall"/>
}
else
{
<button class="btn btn-primary disabled mt-auto" disabled="">Reinstall</button>
}
</div>
</div>
<div class="col-md-6 col-12">
<div class="card card-body p-8 h-100">
<p class="fs-6">
This will delete all files and run the install script. Please make sure you create a backup before resetting the server
</p>
@if (Console.State == ServerState.Offline)
{
<WButton OnClick="ResetServer" CssClasses="btn btn-warning mt-auto" Text="Reset"/>
}
else
{
<button class="btn btn-warning disabled mt-auto" disabled="">Reset</button>
}
</div>
</div>
<div class="col-md-6 col-12"> @* TODO: Make deleting configurable to show or not *@
<div class="card card-body p-8 h-100">
<p class="fs-6">
This deletes your server. The deleted data is not recoverable. Please make sure you have a backup of the data before deleting the server
</p>
@if (Console.State == ServerState.Offline)
{
<WButton OnClick="Delete" CssClasses="btn btn-danger mt-auto" Text="Delete"/>
}
else
{
<button class="btn btn-danger disabled mt-auto" disabled="">Delete</button>
}
</div>
</div>
</div>
@code
{
[CascadingParameter] public Server Server { get; set; }
[CascadingParameter] public ServerConsole Console { get; set; }
protected override Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
Console.OnStateChange += OnStateChanged;
}
return Task.CompletedTask;
}
private async Task Reinstall()
{
if (!await AlertService.YesNo("Do you want to reinstall this server? This may replace/delete some files"))
return;
await ServerService.Console.SendAction(Server, PowerAction.Install);
}
private async Task ResetServer()
{
if (!await AlertService.YesNo("Do you want to reset this server? This will delete all files and run the install script"))
return;
await ToastService.CreateProgress("serverReset", "Reset: Deleting files");
using var fileAccess = await ServerService.OpenFileAccess(Server);
var files = await fileAccess.List();
int i = 0;
foreach (var fileEntry in files)
{
i++;
await ToastService.ModifyProgress("serverReset", $"Reset: Deleting files [{i} / {files.Length}]");
await fileAccess.Delete(fileEntry.Name);
}
await ToastService.ModifyProgress("serverReset", "Reset: Starting install script");
await ServerService.Console.SendAction(Server, PowerAction.Install);
await ToastService.RemoveProgress("serverReset");
}
private async Task Delete()
{
var input = await AlertService.Text($"Please type '{Server.Name}' to confirm deleting this server");
if(input != Server.Name)
return;
await ServerService.Delete(Server);
await ToastService.Success("Successfully deleted server");
Navigation.NavigateTo("/servers");
}
private async Task OnStateChanged(ServerState _) => await InvokeAsync(StateHasChanged);
public void Dispose()
{
Console.OnStateChange -= OnStateChanged;
}
}